Amanda L. L. Cullen

    • About Me
    • CATS Lab
    • Curriculum Vitae
    • Inclusive Gaming and Streaming
    • Media Coverage
    • Publications

A qualitative researcher in a playful world

  • Hell Welcomes All

    Earlier this year I was invited to take part in a video about accessibility in Diablo IV, how it was baked in to development of the game from start to finish and the role that user research played in that process. Check out the video below.

    June 15, 2024
  • Real Life in Real Time

    I spent part of the Covid-19 pandemic editing a book on live streaming culture and it’s available now! You can find information about the volume and a list of places where you can order a copy on the MIT Press website: Real Life in Real Time Real Life in Real Time is also available as…

    August 22, 2023
  • Diablo IV Release

    Diablo IV released on June 5, 2023. It’s the first time my name appears in a game that I worked on. This is something I never could have imagined achieving back when I first started playing Diablo in the early 2000s. It wasn’t something I could imagine for myself in college or even graduate school…

    June 5, 2023
  • Achievement Unlocked: PhD

    I am now Amanda Cullen, PhD! In June 2022 I had the honor and the privilege to be hooded by my advisors Dr. Bo Ruberg and Dr. Aaron Trammell at the 2022 UCI Commencement. And in July 2022 I successfully defended my dissertation to my committee: Dr. Bo Ruberg, Dr. Aaron Trammell, and Dr. Tom…

    July 25, 2022
  • Hot Tub Streams & Wet Media Dreams

    On February 24th, 2022 I was part of a panel at the University of Toronto Sex Salon discussing “the hydraulic technopolitics of sex, games, and Twitch.” From the event abstract: “From “streaming” to “the Internet as tubes,” aquatic metaphors are historically central to conceptualizations of digital technology. Hot Tub streams literalize the erotic work that…

    March 23, 2022
  • Publication! Practicing moderation: Community moderation as reflective practice

    Amazon Science has released a pre-print of the forthcoming publication I wrote with my Twitch mentor, Sanjay Kairam, about the research project I led during my Twitch internship. Part of this research on Twitch moderators has resulted in new tools on Twitch like Suspicious User Detection. Check out the abstract below and access the paper…

    February 16, 2022
  • Summer 2021 CREATE Fellowship

    I am pleased, humbled, and grateful to have been selected as one of the inaugural summer fellows by the brand new UCI Steckler Center for Responsible, Ethical, and Accessible Technology (CREATE). This funding will allow me to purchase technology, software, and services to support and complete my dissertation. To learn more about CREATE, please visit…

    May 17, 2021
  • Amazon Science profile about my Twitch internship

    Amazon Science recently wrote a piece profiling me and the research that I did as a Twitch intern during Summer 2020. In collaboration with Twitch data scientist Sanjay Kairam, we launched a project to survey and assess the needs and experiences of Twitch moderators. Below is an excerpt from the article, as well as a…

    March 17, 2021
  • #gamesUR 2021 Summit

    The IGDA Games User Research Summit is moving to the virtual world! I have stayed on as a Logistics Assistant from the cancelled 2020 summit. Please join me, the rest of the planning committee, and games user researchers from throughout the industry on May 20th and 21st to discuss games user research and user experience,…

    March 14, 2021
  • Million Stem Profile

    I’ve been profiled by Million Stem. The mission of Million Stem is to celebrate the experiences of women in STEM by profiling one million women who do work or research in STEM fields to increase accessibility, celebrate diversity, and show girls in future generations that their aspirations are achievable. I spoke about my research of…

    July 21, 2020
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Amanda L. L. Cullen

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