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I Play to Win!
I have published a piece of writing in Feminist Media Studies for a special issue on women in sports. My contribution is a thought piece on the pressures of postfeminism and failure on women interested in competing in esports, using Overwatch‘s Geguri as a case study. Geguri is an amazing athlete whose career I have…
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A Ludicrous Relationship?
Cowritten with my fellow UCI CATS lab member, Spencer Ruelos, I have published a thought piece on the need for increased communication between the disciplines of anthropology and game studies. The piece was published on Platypus, the peer-reviewed blog run by CASTAC (Commitee for the Anthropology of Science, Technology, and Computing) that is affliated with…
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A Better World: Examples of Disability in Overwatch
A piece that I worked on with Kate Ringland and Chris Wolf was published this week on First Person Scholar. A Better World: Examples of Disability in Overwatch Kate has been an enthusiastic supporter of my Overwatch research since I came to UCI. When Symmetra’s autism became part of the canon lore we both saw…
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Review: This is Why We Can’t Have Nice Things
In the Winter 2018 quarter I was enrolled in a wonderful course “Ethnographies of Technology” with Dr. Valerie Olson in the UCI Anthropology Department. Each participant in the class was asked to select a book that they considered to be an interesting example of an ethnography of technology published in the last decade. And instead…
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(In)Visibility in Disability and Assistive Technology
I co-authored a paper with a couple of my colleagues from the STAR (Social and Technological Action Research Group) lab. The paper presents a meta-analysis of research examining visibility of disability in order to contribute to discussions about how perceptions surrounding disability can be probed through an examination of visibility and how these tensions do,…
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IndieCade 2017
This year I attended the 10th annual IndieCade, thanks to the generosity of my advisor Dr. Bo Ruberg and Stephanie Barish, founder of IndieCade. IndieCade showcases the work of hundreds of independent game developers every year in order to cultivate innovation and artistry in games, and is the largest and best known games festival for…
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Achievement Unlocked: SDCC Panelist
I had a great time at San Diego Comic Con talking about my Overwatch research and my experiences as a PhD student researching player experiences and video games, which are now a huge aspect of our popular culture here in the United States. Thank you to the GeekEd organizers for inviting me, and thank you…
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Coverage of UCI eSports Girls Summer Camp in L.A. Times
The L.A. Times did a feature on the summer camp! Female gamers, no strangers to online harassment, learn ways to combat discrimination during summer camp at UCI From the article: Kim Phan, director of eSports operations at Irvine-based gaming company Blizzard, said that one way to encourage more girls to game is to start early.…
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GeekED SDCC Panel
I have been invited to San Diego Comic Con as a panelist for the College/GeekEd portion of the “Comic Conference for Educators and Librarians” series. This year is the second year of a partnership between Comic-Con International and the San Diego Public Library to “explore the role comics play in promoting education and literacy for…
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UCI eSports Girls Summer Camp
A few weeks ago a volunteer staff that I was a part of implemented UCI’s very first eSports summer camp. Specifically, the summer camp was for girls who are interested in competitive gaming and wanted to learn more about the eSports industry. Working together under the direction of the UCI eSports Arena Director and Coordinator,…